    // Checks if movie is completely loaded.
    // Returns true if yes, false if no.
    function movieIsLoaded (theMovie)
    {
        // First make sure the movie's defined.
        if (typeof(theMovie) != "undefined")
        {
            // If it is, check how much of it is loaded.
            return theMovie.PercentLoaded() == 100;
        }
        else
        {
            // If the movie isn't defined, it's not loaded.
            return false;
        }
    }

    // IE and Netscape refer to the movie object differently.
    // This function returns the appropriate syntax depending on the browser.
    function thisMovie(movieName)
    {
        if (navigator.appName.indexOf ("Microsoft") !=-1)
        {
            return window[movieName];
        }
        else
        {
            return document[movieName];
        }
    }

    var movie_name = "SWFMovie";
    function PlayMovie()
    {
        if (movieIsLoaded(thisMovie(movie_name)))
                    thisMovie(movie_name).Play();
    }
    function StopMovie()
    {
        if (movieIsLoaded(thisMovie(movie_name)))
            thisMovie(movie_name).StopPlay();
    }
    function RewindMovie()
    {
        if (movieIsLoaded(thisMovie(movie_name)))
            thisMovie(movie_name).Rewind();
    }


    function PlayMovieGal(movie_name)
    {
		/*--------------------------------------
		For CharacterGallary.
		-----------------------------------------*/
        if (movieIsLoaded(thisMovie(movie_name)))
                    thisMovie(movie_name).Play();
    }
    function StopMovieGal(movie_name)
    {
        if (movieIsLoaded(thisMovie(movie_name)))
		{
            thisMovie(movie_name).StopPlay();
		}
    }
    function RewindMovieGal(movie_name)
    {
        if (movieIsLoaded(thisMovie(movie_name)))
            thisMovie(movie_name).Rewind();
    }